Skink Priest
15 Skink Skirmishers
15 Skink Skirmishers
25 Skink Cohort w/ 1 Kroxigor
10 Chameleon Skinks
My list was:
Dymtra the Bone Rattler (Master Necromancer)
20 Zombies with Muso/STD Bearer
8 Crypt Horrors
Spirit Host
3 Vargheist
5 Hexwraiths
Terrorgheist
Here is was everything looked like after deployment and the vanguard. The game was played with the Dawn Attack rules.
VC's 1st turn
I was able to steal the first turn by rolling a 6. I move the hexwraiths and the vargheists to put pressure on the large cohort. The Horrors move up to take on the Kroxigor. The Terrorgheist moves into position to scream away the pesky Chameleon skinks who scout out from the swamp. In magic he lets the Wind of Death go off but it only kills two skinks. I raise a unit of zombies and also got off Invocation to grow my bunker out. He stopped Gaze of Nagash. The terrorgheist killed 6 chameleons with his scream and they fled away from him.
LM 1st turn:
Here his Kroxigor charged my raised unit of zombies and slaughtered them. They over ran from that. Otherwise he just positioned his cohort to take the Hexwraiths head on. In magic he casts iceshard blizzard on the hexwraiths. Then he irresistible forces Thunderbolt killing all 5 hexwraiths. For the miscast he rolled up the models in base contact one so nothing happened. He inflicted a wound or two on the vargheist from the skinks.
VC's 2nd
The vargheists charge the cohort which flees but is chased down. The horrors charge the Kroxigor which also flee and they stumble forward. He is able to shut down my magic with dice and a dispell scroll this round. The terrorgheist goes after one of the skirmisher units killing 7.
LM's 2nd Turn
The kroxigor and the chameleons both flee off of the board this turn. Both units of skirmishers start the retreat. In magic he rolls three dice up and manages to irresistibly cast Thunderbolt again. This time with the lore attribute he is able to kill the rest of the vargheist unit. Once again he rolled up the hits to models in base contact, so he got off for free again.
VC's 3rd Turn
Not much happens here except the terrorgheist finishes the one unit off. The horrors charge again but, he flees and ends up running off of the board his next turn.
Overall, this was a large win for the Vampires. My force was kitted out for a fight where he was not. His couple nice magic rolls allowed him to delete two off my units.














