The Ogre play had a unit of 8 lead belchers with a Firebelly. A unit of 4 Mournfang Cavalry and sabertusk tiger in his first list.
Ogre's 1st Turn
He brings on a Ironblaster, a unit of Gnoblars, and a unit for Ironguts with a Slaughtermaster. He moves he army forward. In magic he cast the magic missile from the Lore of the Maw killing two hexwraiths. He focused his fire on the zombie unit with the ironblaster and leadbelchers killing 9 or 10 zombies.
VC 1st Turn
My second banner arrives with the following.
- 3 units of zombies
- 2 units of dire wolves
- 2 spirit hosts
- Necromancer (in the Z2 unit of zombies)
- 3 Vargheists
- 2 Terrorgheist
The hexwraiths charged into the sabertusk killing it and overrunning into the Mournfang. Sorin could not control the winds of magic resulting in a three dice phase and a dispelled Spirit Leech on the Slaughtermaster. One of the terrorgheist was able to scream 2 wounds off of the Mournfang.
Ogre's 2nd Turn
Not much happened in the magic phases. In shooting the Ironblaster hit a Terrorgheist but only inflicted a single wound. The leadbelchers were able to take 4 wounds off of the other terrorgheist. The Mournfang used the dragonhide banner to kill of the hexwraiths before they could do any damage to them.
VC's 2nd turn
I am positioning to combo charge the leadbelchers in turn three with the larger unit of zombies and crypt horrors. A spirit host charges into the Mournfang to tie them up while the two terrorgheists move up to scream on them. Their screams did 7 wounds combined to the unit.
In magic I rolled up four dice and irresistibly casted Purple Sun aimed down the flank of the Mournfang towards the leadbelchers, but the necromancer could not focus the force correcting landing the vortex on himself. This combined with the miscast killed 16 of the 20 zombies in the unit.
Ogre's 3rd Turn
In this turn - the magic phase did not produce much. The ironblaster misfired this turn while the leadbelchers finished off the wounded terrorgheist. In combat the Spirit host was able to cause a wound and the Mournfang failed their leadership and were chased down by the spirit host.
VC 3rd Turn
I had a lot of charges this turn. A unit of wolves and a spirit host charged the gnoblars breaking them and the wolves overran into the leadbelchers. The Vargheists charged the ironblaster breaking it sending it fleeing through the leadblaster combat. The crypt horrors and the zombies with wraiths charged the leadblechers.
Once again the magic phase was disappointing. In the end of the turn the Ogres are severely crippled losing most of their units.
Ogre's 4th Turn
VC's 4th Turn
The Vargheist charged in with a unit of zombies to clean up the ironblaster and were able to kill it. Once again in magic nothing really happened.
The Ironguts turned and ran on the board in his next turn.
Summary -
It was an big win for the VC. The scenario for the campaign allowed me to start deployment on the right hand side of the table where I knew my reinforcements would be showing up. I could have spaced out my reinforcements a little better to get bet use out of my terrogheist the first round. If the Purple Sun did not misfire this game might not have lasted as long as it did since I was able to bring the Necromancer in with the Z2 unit of zombies.









Very nice. Thanks for taking you time and putting the effort in
ReplyDeleteThanks for the comment. Let me know how I can improve on this going forward.
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